Archives

Blog

Play Landscape be-MINE | Carve + OMGEVING

23:45 03 October in Landscape Design, Playground
0

10-03-2016:ArchDaily: The design consists of three parts, that create a unity with the mountain and its past: a pole forest as a landmark, an adventurous prismatic play surface on the flank of the mountain and a coal square on the top of the ‘terril’. The spine of the ensemble is a straight stairs that provides access to all levels. At night, a light line along the stairs makes the topography of the terril visible...Read More!

Tags

Rubenstein Forum | Diller Scofidio + Renfro
Hamptons Home | Office of Architecture
Library Extension in Bruges | Studio Farris
Los Angeles House | Belzberg Architects and Delta Wright
A House | Roman Vlasov